MechWarrior Online
Website: https://mwomercs.com
Role: Multiplayer Map Designer
Developer: Piranha Games
Genre: Multiplayer First Person Shooter
Engine: CryEngine 3
Responsibilities:
• Updated maps based on player and community feedback; fixing bugs, balancing, pacing and flow
• Added several new game modes to existing maps, and updated current game modes
• Implemented Assault, Domination, Conquest, Skirmish, Scouting, Escort, and Invasion game modes
• Worked collaboratively with the Art team to improve the gameplay experience and uphold the overall creative vision
• Created 3D environment assets using 3DS Max to populate the level and fulfill gameplay needs
• Interfaced with Programmers and Designers to implement new features into existing maps
• Organized playtests with both internal and external players, and collected their feedback to improve the levels
• Wrote Design documents, and updated the current Design documents
• Owned, designed, and implemented the Terra Therma Redux map
• Partnered with the Art team to create 3D assets for the Solaris 1V1 Map
Role: Multiplayer Map Designer
Developer: Piranha Games
Genre: Multiplayer First Person Shooter
Engine: CryEngine 3
Responsibilities:
• Updated maps based on player and community feedback; fixing bugs, balancing, pacing and flow
• Added several new game modes to existing maps, and updated current game modes
• Implemented Assault, Domination, Conquest, Skirmish, Scouting, Escort, and Invasion game modes
• Worked collaboratively with the Art team to improve the gameplay experience and uphold the overall creative vision
• Created 3D environment assets using 3DS Max to populate the level and fulfill gameplay needs
• Interfaced with Programmers and Designers to implement new features into existing maps
• Organized playtests with both internal and external players, and collected their feedback to improve the levels
• Wrote Design documents, and updated the current Design documents
• Owned, designed, and implemented the Terra Therma Redux map
• Partnered with the Art team to create 3D assets for the Solaris 1V1 Map
Terra Therma Redux
Responsibilities:
• Evaluated feedback and issues with the original Terra Therma map and re-designed the new map accordingly
• Created four primary areas of engagement with clearly defined pathways, cover, and landmarks
• Added elevation to the level by creating multiple platforms for player to traverse
• Balanced game modes and gameplay
• Provided players with multiple opportunities of approach
• Organized playtests to gain feedback and iterate on designs
• Implemented the first pass of the Environment Art assets
Changes and Revisions:
• Decided to keep the original Caldera in the map to appease the community
• Moved the Caldera to the far side of the map to diversify gameplay options
• Added all game modes to the map; Assault, Domination, Conquest, Skirmish, and Scouting
• Evaluated feedback and issues with the original Terra Therma map and re-designed the new map accordingly
• Created four primary areas of engagement with clearly defined pathways, cover, and landmarks
• Added elevation to the level by creating multiple platforms for player to traverse
• Balanced game modes and gameplay
• Provided players with multiple opportunities of approach
• Organized playtests to gain feedback and iterate on designs
• Implemented the first pass of the Environment Art assets
Changes and Revisions:
• Decided to keep the original Caldera in the map to appease the community
• Moved the Caldera to the far side of the map to diversify gameplay options
• Added all game modes to the map; Assault, Domination, Conquest, Skirmish, and Scouting